I really need to do a catch-up post on this NOVACORE concept I’ve been working on.
In short, it’s a new school sport that will appear in Weun Academy 2, created by Kuun, a student there. I’ll let that future post explain more about it. What’s important for now is you know it’s played virtually.
Also, not a major spoiler, an entertainment venue called Purg Place is getting constructed in the social space as a part of the school expansion / reconstruction / remodeling plan.
Kuun is Maro and Toriko’s cousin and she has them help her make NOVACORE a reality. And what’s below is the unintended result. I wanted to share this “short” about it.
I woke up after a nap and talked to Matt about wanting to come up with more creative things together and how I originally started learning the unReal Engine so I could bring to life creative things we come up with. But that exploration took on a life of its own as I started to make NOVACORE starting with a super character (named “supermanny”). Technically supermanny could be used in any game concept we’d come up with.
Then an idea hit. I originally shared it with Matt as a passing joke. But then I typed the following up and… Well… Now it’s a thing.
Purg Place’s Digital Realms™
Maro and Toriko Purg were so impressed and inspired by working with their cousin Kuun on NOVACORE that they began working on their own game ideas using Toriko’s FurReal Engine.
Toriko wanted a realm of adventure, a place where people could chill and go exploring. She wanted players to go on fun little side quests or explore cool places in caves or ruins or other fantastic places. Winning is based on the reputation you shape through your adventures: surviving traps, helping people, plumbing the depths of unexplored places, finding a rare creature deep in an alien jungle and naming it.
She calls it “Penultimate Make-ation™,” and the integration with Bob (the AI master system of New Eden) allows any world a player desires to appear on the other side of her Infinite Digital Realms Portal™ or iDrp (pronounced I-Durp).
Maro, as always, had a similar, yet somehow contradictory, concept. In her digital world, named Karmic Retribution, every enemy you’ve ever fought elsewhere (any other digital game) carries consequences. The more you’ve done in other places, the better your reputation, the higher your score, the bigger your victories, the higher your “Karmic Debt” will be in her world. There, you will learn what happens as a result of “that random video game character’s” loss.
Your ability to “win” will be based on your ability to make it right.
You scattered enemy #22 in XYZ game to the wind: now you get to track down its parts and put it back together again.
That Wizard you killed off maintained a protective shield around a town. You must now find other means to defend the town or find a way to get a new shield up.
That big bad actually delivered rations to orphans in a war-torn land – you now must deliver those rations.
That punk you took out played guitar in a band – you now have to fill in for its gigs.
The digital spirit of that gnome you fragged just begged you to protect his brother, who is facing a similar fate – you must now keep the brother alive against *other players* in that other game (as a player enemy).
That rando enemy you took out was going to lead a team to sandbag an old folks’ home before a storm washes it away – guess who’s the leader now!?
You’ll learn their histories and the weight of your actions. Your experience will be unique every time!
Together, HOVERDOME (non-pro version), Super Carnage Royale (Purg edition), NOVACORE, Karmic Retribution, and Penultimate Make-ation™ create the five unique ventures of Purg Place’s Digital Realms™.
Coming to Weun Academy next fall!
Side note, I could literally create video game versions of all of these concepts. That would make 5 video game ideas from the D’mok Literary Universe.
Now I just need to be independently wealthy to write D’mok Literary Universe novels and make video games!
Also, somehow everything I think about ends up getting woven back into my stories.




























